necksa bowled

This commit is contained in:
AveryMadness 2024-01-23 20:21:27 -07:00
parent 2b13cd746e
commit 104738edee
8 changed files with 205 additions and 7 deletions

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@ -14,14 +14,14 @@ namespace Partypacker.Core
#if DEBUG #if DEBUG
"http://localhost:6677"; "http://localhost:6677";
#else #else
"https://partypack.mcthe.dev"; MainWindow.settings.GetValue("Launcher", "apiurl") ?? "https://partypack.mcthe.dev";
#endif #endif
public static string DashboardURL = public static string DashboardURL =
#if DEBUG #if DEBUG
"http://localhost:5173"; "http://localhost:5173";
#else #else
"https://partypack.mcthe.dev"; MainWindow.settings.GetValue("Launcher", "dashurl") ?? "https://partypack.mcthe.dev";
#endif #endif
public static KeyValuePair<bool, string> GET(string URL = "/") public static KeyValuePair<bool, string> GET(string URL = "/")

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@ -12,6 +12,12 @@
<Window.Style> <Window.Style>
<Style TargetType="Window" BasedOn="{StaticResource {x:Type Window}}"/> <Style TargetType="Window" BasedOn="{StaticResource {x:Type Window}}"/>
</Window.Style> </Window.Style>
<Window.Resources>
<Style x:Key="NexaBoldFont">
<Setter Property="TextElement.FontFamily" Value="#NexaBold"/>
</Style>
</Window.Resources>
<Grid> <Grid>
<Grid.RowDefinitions> <Grid.RowDefinitions>
<RowDefinition /> <RowDefinition />
@ -31,14 +37,16 @@
<ColumnDefinition /> <ColumnDefinition />
<ColumnDefinition Width="10" /> <ColumnDefinition Width="10" />
</Grid.ColumnDefinitions> </Grid.ColumnDefinitions>
<TextBox PreviewTextInput="TextBox_PreviewTextInput" Grid.Row="2" Grid.Column="1" adonisExtensions:WatermarkExtension.Watermark="Proxy Port (default: 6969)" TextChanged="OnChangePort" Margin="0,10,0,0" Grid.RowSpan="2" /> <TextBox PreviewTextInput="TextBox_PreviewTextInput" Grid.Column="3" adonisExtensions:WatermarkExtension.Watermark="Proxy Port (default: 6969)" TextChanged="OnChangePort" Margin="10,10,260,0" Grid.RowSpan="2" Grid.Row="6" />
<Button x:Name="LaunchButton" Grid.Row="4" Grid.Column="1" Click="OnLaunch" IsEnabled="False" Margin="0,10,0,0" Grid.RowSpan="2">Launch</Button> <Button x:Name="LaunchButton" Grid.Row="4" Grid.Column="3" Click="OnLaunch" IsEnabled="False" Margin="10,10,260,0" Grid.RowSpan="2">Launch</Button>
<Button x:Name="LoginButton" Grid.Row="7" Grid.Column="1" Click="OnLoginUsingDiscord">Log in using Discord</Button> <Button x:Name="LoginButton" Grid.Row="2" Grid.Column="3" Click="OnLoginUsingDiscord" Margin="10,10,260,0" Grid.RowSpan="2">Log in using Discord</Button>
<Ellipse x:Name="PFPContainer" MouseLeftButtonDown="OnDashboard" RenderOptions.BitmapScalingMode="HighQuality" Margin="0,8,195,211" Grid.Column="1" Stretch="Uniform" Width="{Binding Source.PixelWidth, RelativeSource={RelativeSource Self}}" Height="{Binding Source.PixelHeight, RelativeSource={RelativeSource Self}}" Visibility="Hidden"> <Ellipse x:Name="PFPContainer" MouseLeftButtonDown="OnDashboard" RenderOptions.BitmapScalingMode="HighQuality" Margin="0,8,195,211" Grid.Column="1" Stretch="Uniform" Visibility="Hidden">
<Ellipse.Fill> <Ellipse.Fill>
<ImageBrush x:Name="ProfilePictureImage" ImageSource="https://cdn.discordapp.com/avatars/419224403415662592/b9486673bd2a484314a1e718c9d9c57b.webp" Stretch="UniformToFill"/> <ImageBrush x:Name="ProfilePictureImage" ImageSource="https://cdn.discordapp.com/avatars/419224403415662592/b9486673bd2a484314a1e718c9d9c57b.webp" Stretch="UniformToFill"/>
</Ellipse.Fill> </Ellipse.Fill>
</Ellipse> </Ellipse>
<TextBlock x:Name="UsernameTextBlock" HorizontalAlignment="Left" Margin="43,16,0,0" TextWrapping="Wrap" Text="AveryMadness (@averymadness)" VerticalAlignment="Top" Grid.Column="1" Visibility="Hidden"/> <TextBlock x:Name="UsernameTextBlock" HorizontalAlignment="Left" Margin="43,16,0,0" TextWrapping="Wrap" Text="AveryMadness (@averymadness)" VerticalAlignment="Top" Grid.Column="1" Visibility="Hidden"/>
<Image x:Name="Logo" Grid.Column="3" HorizontalAlignment="Left" Height="201" VerticalAlignment="Top" Width="200" Source="/Icon.png" Margin="26,41,0,0" Stretch="Uniform"/>
<TextBlock Grid.Column="3" HorizontalAlignment="Left" Margin="44,222,0,0" TextWrapping="Wrap" Text="Partypack" VerticalAlignment="Top" Height="67" Width="182" FontSize="36" Style="{DynamicResource NexaBoldFont}" Grid.RowSpan="2"/>
</Grid> </Grid>
</Window> </Window>

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@ -29,7 +29,7 @@ namespace Partypacker
static string Token; static string Token;
static UserDetailObject UserDetails; static UserDetailObject UserDetails;
static Server sv; static Server sv;
static INIFile settings = new("settings.ini", true); public static INIFile settings = new("settings.ini", true);
public MainWindow() public MainWindow()
{ {

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@ -9,6 +9,12 @@
<ApplicationIcon>PartyPacker.ico</ApplicationIcon> <ApplicationIcon>PartyPacker.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<None Remove="favicon.png" />
<None Remove="Icon.png" />
<None Remove="Nexa Bold.otf" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="PartyPacker.ico" /> <Content Include="PartyPacker.ico" />
</ItemGroup> </ItemGroup>
@ -24,4 +30,24 @@
<PackageReference Include="Watson" Version="5.1.3" /> <PackageReference Include="Watson" Version="5.1.3" />
</ItemGroup> </ItemGroup>
<ItemGroup>
<Resource Include="Icon.png" />
<Resource Include="Nexa Bold.otf" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

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@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Partypacker.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Partypacker.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 1.3
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">1.3</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1">this is my long string</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
[base64 mime encoded serialized .NET Framework object]
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
[base64 mime encoded string representing a byte array form of the .NET Framework object]
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>1.3</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>