necksa bowled
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parent
2b13cd746e
commit
104738edee
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@ -14,14 +14,14 @@ namespace Partypacker.Core
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#if DEBUG
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"http://localhost:6677";
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#else
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"https://partypack.mcthe.dev";
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MainWindow.settings.GetValue("Launcher", "apiurl") ?? "https://partypack.mcthe.dev";
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#endif
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public static string DashboardURL =
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#if DEBUG
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"http://localhost:5173";
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#else
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"https://partypack.mcthe.dev";
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MainWindow.settings.GetValue("Launcher", "dashurl") ?? "https://partypack.mcthe.dev";
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#endif
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public static KeyValuePair<bool, string> GET(string URL = "/")
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BIN
Partypacker/Icon.png
Normal file
BIN
Partypacker/Icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 325 KiB |
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@ -12,6 +12,12 @@
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<Window.Style>
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<Style TargetType="Window" BasedOn="{StaticResource {x:Type Window}}"/>
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</Window.Style>
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<Window.Resources>
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<Style x:Key="NexaBoldFont">
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<Setter Property="TextElement.FontFamily" Value="#NexaBold"/>
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</Style>
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</Window.Resources>
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition />
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@ -31,14 +37,16 @@
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<ColumnDefinition />
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<ColumnDefinition Width="10" />
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</Grid.ColumnDefinitions>
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<TextBox PreviewTextInput="TextBox_PreviewTextInput" Grid.Row="2" Grid.Column="1" adonisExtensions:WatermarkExtension.Watermark="Proxy Port (default: 6969)" TextChanged="OnChangePort" Margin="0,10,0,0" Grid.RowSpan="2" />
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<Button x:Name="LaunchButton" Grid.Row="4" Grid.Column="1" Click="OnLaunch" IsEnabled="False" Margin="0,10,0,0" Grid.RowSpan="2">Launch</Button>
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<Button x:Name="LoginButton" Grid.Row="7" Grid.Column="1" Click="OnLoginUsingDiscord">Log in using Discord</Button>
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<Ellipse x:Name="PFPContainer" MouseLeftButtonDown="OnDashboard" RenderOptions.BitmapScalingMode="HighQuality" Margin="0,8,195,211" Grid.Column="1" Stretch="Uniform" Width="{Binding Source.PixelWidth, RelativeSource={RelativeSource Self}}" Height="{Binding Source.PixelHeight, RelativeSource={RelativeSource Self}}" Visibility="Hidden">
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<TextBox PreviewTextInput="TextBox_PreviewTextInput" Grid.Column="3" adonisExtensions:WatermarkExtension.Watermark="Proxy Port (default: 6969)" TextChanged="OnChangePort" Margin="10,10,260,0" Grid.RowSpan="2" Grid.Row="6" />
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<Button x:Name="LaunchButton" Grid.Row="4" Grid.Column="3" Click="OnLaunch" IsEnabled="False" Margin="10,10,260,0" Grid.RowSpan="2">Launch</Button>
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<Button x:Name="LoginButton" Grid.Row="2" Grid.Column="3" Click="OnLoginUsingDiscord" Margin="10,10,260,0" Grid.RowSpan="2">Log in using Discord</Button>
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<Ellipse x:Name="PFPContainer" MouseLeftButtonDown="OnDashboard" RenderOptions.BitmapScalingMode="HighQuality" Margin="0,8,195,211" Grid.Column="1" Stretch="Uniform" Visibility="Hidden">
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<Ellipse.Fill>
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<ImageBrush x:Name="ProfilePictureImage" ImageSource="https://cdn.discordapp.com/avatars/419224403415662592/b9486673bd2a484314a1e718c9d9c57b.webp" Stretch="UniformToFill"/>
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</Ellipse.Fill>
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</Ellipse>
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<TextBlock x:Name="UsernameTextBlock" HorizontalAlignment="Left" Margin="43,16,0,0" TextWrapping="Wrap" Text="AveryMadness (@averymadness)" VerticalAlignment="Top" Grid.Column="1" Visibility="Hidden"/>
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<Image x:Name="Logo" Grid.Column="3" HorizontalAlignment="Left" Height="201" VerticalAlignment="Top" Width="200" Source="/Icon.png" Margin="26,41,0,0" Stretch="Uniform"/>
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<TextBlock Grid.Column="3" HorizontalAlignment="Left" Margin="44,222,0,0" TextWrapping="Wrap" Text="Partypack" VerticalAlignment="Top" Height="67" Width="182" FontSize="36" Style="{DynamicResource NexaBoldFont}" Grid.RowSpan="2"/>
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</Grid>
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</Window>
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@ -29,7 +29,7 @@ namespace Partypacker
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static string Token;
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static UserDetailObject UserDetails;
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static Server sv;
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static INIFile settings = new("settings.ini", true);
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public static INIFile settings = new("settings.ini", true);
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public MainWindow()
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{
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BIN
Partypacker/Nexa Bold.otf
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BIN
Partypacker/Nexa Bold.otf
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Binary file not shown.
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@ -9,6 +9,12 @@
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<ApplicationIcon>PartyPacker.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="favicon.png" />
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<None Remove="Icon.png" />
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<None Remove="Nexa Bold.otf" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="PartyPacker.ico" />
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</ItemGroup>
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@ -24,4 +30,24 @@
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<PackageReference Include="Watson" Version="5.1.3" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="Icon.png" />
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<Resource Include="Nexa Bold.otf" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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63
Partypacker/Properties/Resources.Designer.cs
generated
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63
Partypacker/Properties/Resources.Designer.cs
generated
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@ -0,0 +1,63 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Partypacker.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Partypacker.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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}
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}
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101
Partypacker/Properties/Resources.resx
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101
Partypacker/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 1.3
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">1.3</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1">this is my long string</data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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[base64 mime encoded serialized .NET Framework object]
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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[base64 mime encoded string representing a byte array form of the .NET Framework object]
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>1.3</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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